MAP01: Uprising (TNT: Revilution)

MAP01: Uprising is the first map of TNT: Revilution. It was designed by SFoZ911 and uses the music track "TiN Toker," by Brendan Bradley (Bucket). The par time is 1:00.

Secrets

 * 1) West of the nukage pool in the center of the map, there is a square vent grate in the northwest. Lower it to enter the vent with armor bonuses and a rocket. The switch here lowers the pillars containing the green armor and the chainsaw. (sector 251)
 * 2) The room to the north of where the chaingun is has some demons inside. In that room, press on the metal wall to the south (it appears with a different color in the automap) to find a switch. Once you flip it, backtrack to the green armor (lowered by the switch in Secret #1) and go northwest through the new opening (sector 3). Follow the trail of rockets to a soul sphere, looking out for the chaingunners (plus an arch-vile on Ultra-Violence or higher when you collect the soul sphere).
 * 3) Once you flip the switch behind the metal wall as mentioned in secret #2, head all the way to where the exit is. There is a new opening to the north (sector 182). Drop in it to find a rocket and a teleporter back to the middle of the map, where the nukage pool has now drained and you can access the rocket launcher and the blue keycard. When you do, a small selection of enemies will teleport into the drained pool.

Non-official secrets

 * The blue key room houses a backpack, a medikit and a box of bullets.

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains five spawn points:
 * 1) facing north. (thing 395)
 * 2) facing west. (thing 396)
 * 3) facing east. (thing 397)
 * 4) facing south. (thing 398)
 * 5) facing west. (thing 399)

Things
This level contains the following numbers of things per skill level:

Inspiration and development
Early in Revilution's development, an additional introduction area was planned to be added to the map, tying it directly to the final map of TNT: Evilution. This area was never added, mostly due to the departure of the original development team.